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Angel Moon Variations V3 by Norsehound Angel Moon Variations V3 by Norsehound
Believe it or not, Deserts of Kharak gave us several new variants of the Angel Moon Logo! So, yet another amended chart cataloging this beautiful logo. Be warned! There are spoilers!

From top to bottom, left to right;

The Guidestone Pedestal Relief is on the pedestal that held the guidestone, found in the ruins of the Khar-Toba. We can guess this was also the sigil of the ancient Hiigaran empire. I tried my best to trace it in Illustrator, but this is the hardest of the angel moons to logo (Every other logo after it was vector-based).

The CD Cover one is the graphic used on the install, for the GOTY CD cover, for the startup icon, and the logo for Fleet Intelligence in the game. Basically, this is HW1's logo.

The Main Menu Icon is actually in a minor location; on the main menu for Homeworld 1 in the lower-right corner. It was so different in the dimensions of the wings that I decided to document it as a variant.

The game manual graphic I didn't know where it came from, until I opened the Homeworld 1 manual and found it. This is the 'modern' HW1 logo, and is used mostly whenever anyone references HW1. The change between this and the "First" HW1 logo are principally in merging the spheres with the wings.

The Promotional site graphic was on the splash page for a countdown to information on Homeworld 2. The date came and went with no information, but the logo remained. Apparently this logo was the alpha version of the game before HW2 was scrapped and re-designed from the ground up.

The Homeworld 2 one is the one that made it into the final retail version of the game. Used for the badges, any official Hiigaran logo, etx. Wider than the HW1 versions, with the feathers of the guidestone pedestal and HW2 alpha.

The Decade Interceptor one is present on the interceptor drawn by Dave Cheong, on behalf of Relic to thank the fans for a decade of dedication for Homeworld. The Interceptor is new, so is the logo, and this is my attempt to replicate it. Since it IS from Relic, and IS an Angel-Moon derivative, it MUST be included here and before RedPanther's HW:E logo.

The Homeworld: Empire is actually unofficial; it was made by OneRedPanther when rumors were abound of a Homeworld Massive Multiplayer Online game. While I oppose MMORPGs and don't want Homeworld anywhere near them (noting what happened to the Warcraft universe when WoW happened), I nevertheless thought the logo was interesting enough to include as a variant of the Angel Moon.

Remastered!

Based on their file names I wonder if the HM badges were alternate Homeworld Mothership icons that were considered for replacing the classic angel moons. Just my guess. Since I'm not able to extract these badges I had to free-hand all of them as best as I could. Even HM3, used for the menus, refuses to be screencapped for some reason.

HM1 is very similar to the Dave Cheong one. HM2 is an approximation and an interesting version. Probably the most radical-yet-original of a list of thumbnails I can imagine exists around BBI or Gearbox. I had a hard time with this one and might try another go at it again when I have the inclination.

HM3 Is a close permutation of the HW1 CD Cover version. The lower circle is set higher and the higher circle imposes on the wings. This is used for the main menu graphics and is the "Homeworld 1" Icon for remastered. A very nice throwback logo.

This Remastered Pedestal Relief is from the same image with the different guidestone. Certainly different from the older relief carving... whichever one is "proper" is significant because it represents the identification of the old Hiigaran empire (which the exiles redesigned for their own use no doubt). Here is the outer outline of the glyph since there were three inset tiers, I only wanted the silhouette.


Deserts of Kharak

Ingame Menu Button is a very interesting entry because of the ramifications for Homeworld lore. This is presented to us as the Kapisi is powering up... before the expedition arrives at the Khar-Toba to learn of origin of the Exiles. It was an easy presumption in Homeworld 1 that the exiles updated the ancient logo discovered buried at Khar-Toba to use as the symbol of a unified people. Now, pre-dating Khar-Toba, this presumption is incorrect (unless it religiously persevered across the ages). The Angel moon is not addressed at all.

Updated Angel Moon was announced by BBI at least on facebook where I first heard of it. As far as I can tell though it is not used anywhere in the game. Nor is it the activation icon for the game like previous Angel moon logos were used. While we're all speculating on future DoK content from BBI, I believe it could be appearing there? In the very least this could be the logo to identify this period in time.

The Jaraci Object
The city of Khar-Toba turned out to be laid out like the Angel Moon! It was a nice touch, even if it kind of flew in the face of previously established canon. While not strictly a logo, it is a permutation of the Angel Moon graphic.
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:icons7alker117:
S7alker117 Featured By Owner Feb 9, 2016  Professional Writer
This logo is indeed beautiful. Hopefully HW will return to space in the next iteration.
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:iconnorsehound:
Norsehound Featured By Owner Feb 9, 2016
I expect BBI might push a little further with DoK before thinking up a HW3. But yes, I think HW3 will be set in space again, maybe during the age of S'jet.
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:icons7alker117:
S7alker117 Featured By Owner Feb 10, 2016  Professional Writer
I agree with you there. It would also be fun to see a storyline that sounds less definitive than HM2's ending. Something that provide a better sense of a living/breathing world the same way HM1 and Cataclysm did.
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:iconnorsehound:
Norsehound Featured By Owner Feb 10, 2016
HW2 I think was a little haphazard on delivery. The game was rushed pretty badly from what I hear.

I think it was Rob who said he wanted to do age of S'jet. Since one of the head creatives has said this, and since it flies in the face of the era of peace suggested at the end of HW2, I'm guessing that the narrator was being optimistic at the end of Homeworld 2. We'll see!
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:icons7alker117:
S7alker117 Featured By Owner Feb 11, 2016  Professional Writer
And it shows, truly. What is a shame because there were several good ideas thrown in but never truly capitalized on.

Maybe, it could be said that that was the feeling of the general in-universe populace at the end of the Vaygr war. They could spin on it by saying that sometime afterwards reality ensued and things got complicated.

We shall see, right?
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:iconnorsehound:
Norsehound Featured By Owner Feb 11, 2016
A lot of people didn't like the mystical angle with the hyperspace cores and the realization of destiny and all that. I think had Relic had more time they could have polished this to make it less outrageous to some fans. I like what we got, but I know it doesn't work with everyone.

But like DoK changing some things, HW3 can retroactively clarify things as well. For DoK, I like the feature the farjumper apparently has of messing up hyperspace for local travel. I think that speaks to something special about the cores, more than just their need to be plugged into Sajuuk. Hopefully a DoK expansion can clarify a little bit what exactly went on with the Khar-Toba's core, and HW3 can explain how/why they are more significant than normal cores.
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:icons7alker117:
S7alker117 Featured By Owner Feb 12, 2016  Professional Writer
I think the main issue is a matter of tone. Although mytical, the first two games had a very no-nonsense charm to them. I'm with you here, I think they simply needed more time to polish those ideas with HW2. This in a conceptual level. I also think that the dynamic difficulty actually punishes the players who do well, but that might simply be me being whiny.

Your ideas are actually quite good here. An expansion or plain sequel with DoK could flesh out what needs to be known about the past and HW3 would plunge us into a more fleshed-out future. I would love to see that, indeed. :)
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:icon4-x-s:
4-X-S Featured By Owner Feb 10, 2016  Hobbyist Artist
I don't know how they going to continue the plot after HW2.
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:icon1wyrmshadow1:
1Wyrmshadow1 Featured By Owner Feb 9, 2016
Have you played Deserts of Kharak yet??
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:iconnorsehound:
Norsehound Featured By Owner Feb 9, 2016
Uhm.... it wasn't obvious?
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:icon1wyrmshadow1:
1Wyrmshadow1 Featured By Owner Feb 9, 2016
Sorry if my question wasn't obvious.... What do you think of it?
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:iconnorsehound:
Norsehound Featured By Owner Feb 10, 2016
No, it was obvious that I played the game because I have DESERTS OF KHARAK printed in the new section. Moreover the last logo is found in the final mission of the game.


I thought it was a good addition to the Homeworld universe. Kharak was mostly a backdrop object before, and the Kiiith histories were only a thing for flavor and didn't have any meaning in either of the games (with a minor nod in Cata). DoK is a good vehicle to start exploring the Kiithid's distinctions and give us a better look on the world of the Exiles. Moreover, the new nature of Kharak with alien space wrecks not related to anyone in the HW universe makes Kharak more of an interesting place to stay. I think it's a great addition and worthy homeworld successor... to start with. It feels bare in some places, and leaves me feeling more can be said about this period.
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