Taking a small break from NaNo and everything else. Speed drawing, about an hour.
Back into Battletech it seems- since a friend of mine wanted to play, and I might be getting back into the game (already ordered a Timberwolf mini so I can field my favorite mechs against his plastic 3rd edition starters). Of course, I remembered that I was doing the unseen mechs before...
So here's the Battlemaster. Not much of a change in some ways, but drastic in others. Basically I wanted to facelift the machine so that it looked different from its HT128 Bigfoot roots but not so drastic as the tall/lanky Reseen disaster.
And I have a question for all those involved with this mech: if a mech's weapon is represented by holding a gun (in this case, the PPC of the original drawing) how is it supposed to use its hand actuator?
It doesn't. A lot of those old designs used fake hands, at least that's the in-universe explanation. At least when they got redesigned they got rid of that particular brand of dumb.
From what I understand, 99% of the time when Mechs it Battletech appear to be holding a weapon the "hand" is simply cosmetic. Mechs are expensive and installing a hand and the mechanical linkage required to operate it when it can not be used makes no sense whatsoever and would have never made it through design approval.
What I'm saying is, through the rules the hand actuator is still available to use (picking up items, grab/punch attacks) even though artistically it's holding this gun. How is it able to do these things (Picking up items, grab/punch attacks) while holding the gun?
I was not aware of that rule. Perhaps the hand is "cosmetic" in the sense that the hand only APPEARS to be holding the barrel of the PPC but is in fact free to grasp an object if needed.