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BLR-1G Battlemaster by Norsehound BLR-1G Battlemaster by Norsehound
Taking a small break from NaNo and everything else. Speed drawing, about an hour.

Back into Battletech it seems- since a friend of mine wanted to play, and I might be getting back into the game (already ordered a Timberwolf mini so I can field my favorite mechs against his plastic 3rd edition starters). Of course, I remembered that I was doing the unseen mechs before...

So here's the Battlemaster. Not much of a change in some ways, but drastic in others. Basically I wanted to facelift the machine so that it looked different from its HT128 Bigfoot roots but not so drastic as the tall/lanky Reseen disaster.

And I have a question for all those involved with this mech: if a mech's weapon is represented by holding a gun (in this case, the PPC of the original drawing) how is it supposed to use its hand actuator?
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darzoni Featured By Owner Nov 23, 2010
It doesn't. A lot of those old designs used fake hands, at least that's the in-universe explanation. At least when they got redesigned they got rid of that particular brand of dumb.
Heavyhoof Featured By Owner Nov 21, 2010  Hobbyist Writer
From what I understand, 99% of the time when Mechs it Battletech appear to be holding a weapon the "hand" is simply cosmetic. Mechs are expensive and installing a hand and the mechanical linkage required to operate it when it can not be used makes no sense whatsoever and would have never made it through design approval.
Norsehound Featured By Owner Nov 21, 2010
What I'm saying is, through the rules the hand actuator is still available to use (picking up items, grab/punch attacks) even though artistically it's holding this gun. How is it able to do these things (Picking up items, grab/punch attacks) while holding the gun?
Heavyhoof Featured By Owner Nov 22, 2010  Hobbyist Writer
I was not aware of that rule. Perhaps the hand is "cosmetic" in the sense that the hand only APPEARS to be holding the barrel of the PPC but is in fact free to grasp an object if needed.
HawkW Featured By Owner Nov 22, 2010
Norsehound Featured By Owner Nov 22, 2010
Yeah, but there's a difference between SPACE and WONDERLAND :P
HawkW Featured By Owner Nov 22, 2010
Obviously the hand exists in a quantum superposition state where it's both holding the gun and not holding the gun. ;-)
Militant-Jester Featured By Owner Nov 17, 2010   General Artist
Looks awesome - very dynamic. :D
ironscythe Featured By Owner Nov 17, 2010
I really like this. And I agree with you that the reseen stuff is crap.
Rob-Cavanna Featured By Owner Nov 17, 2010
Solid design + great action pose.
S7alker117 Featured By Owner Nov 17, 2010  Professional Writer
As usual, a genial redesign.

You should be doing these for the TROs, they're so better than the real deal in so many ways :)

Anyway, instant fav ;)
Hakkuze Featured By Owner Nov 16, 2010
I've always personally been partial to the idea of mechs either having the weapon mounted on the arm or fully independent from the arm. Either way, the hand is free to move without it being locked into a position due to a half-mounted/half-held gun which like this design allows for no freedom of movement. I think larger weapons are better suited to being mounted and smaller weapons are better suited to being held. In the end, it would probably depend on the weapon, the mech, and the environenment- as space would be a very good place to have your weapons mounted rather than held in most cases. But that's just me.
Chizek Featured By Owner Nov 16, 2010  Hobbyist General Artist
that's quite the place for teeth!
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Submitted on
November 16, 2010
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