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Reactor:1 by Norsehound Reactor:1 by Norsehound
Everyone saw the Resume Game. It was supposed to be an exclamation on my part to get myself noticed in the industry.

Only one of the four companies got back to me after two weeks so far.

I realized that my ambitious board game might actually be too much for HR people and employers. It's an awesome ensemble and has gotten nothing but compliments, but how appropriate is it for the Graphic Design industry? How readily readable would it be to an HR person seeking information and is in a hurry? How willing would an HR person be to unload a .zip file of THREE PDFs to look at my application?

So I'm doing this.

It'll end up 11x17, good enough for a printer and cheap. Conveys my information in a straightforward manner and in an attractive way. Doesn't come with parts or anything.

Still under construction.
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:iconsimsdoc:
SimsDoc Featured By Owner Apr 29, 2012
This reminds me of two things. One the Star trek and then a reactor outputs.
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:iconrob-cavanna:
Rob-Cavanna Featured By Owner Mar 19, 2011
Also, this piece is amazing, and VERY attractive. But not very accessible, truthfully. I fear it may have the opposite effect you intend. If you consider the massive amount of material a creative director must review any given day, I think that this might be too much for them. Beautiful tho it may be, if I handed something like this to one of my long-time clients, they'd say it gives them a headache, and not look again.

You're giving them way too much credit, expecting scrutiny of so much technical detail and small fine text. The text occupies about 5% of the space here. And 95% is just negative space. We're going to study it cuz we're your friends, and already fascinated. But HR people aren't.

It's very very clever. But often the people who must check it out are not. It isn't "idiot" proof. Which, sadly, most graphic design must be. :iconblasthardcheese: said it better than I did.
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:iconnorsehound:
Norsehound Featured By Owner Mar 19, 2011
Still doing it wrong then. Got it. Thanks for the feedback.
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:iconrob-cavanna:
Rob-Cavanna Featured By Owner Mar 20, 2011
Sorry, man. This is very cool, but but I question the ability of overwhelmed HR folks to fully appreciate the minute detail. I would absolutely keep it around as a portfolio piece once a foot is in the door.
I think the same graphic style could also possibly be incorporated into game stats and info.
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:iconblasthardcheese:
blasthardcheese Featured By Owner Mar 19, 2011  Hobbyist General Artist
In my experience trying to get work in the video industry, constant email checkups and a cheat sheet resume (a really condensed one-pager) are one of the best ways to go. Flashy only gets somebody so far, really. I'm not saying this stuff doesn't look fuckin' sweet, but most HR folks don't have time to decipher anything, really. They just want to look and see who you know, what you know, and what you've done, in a hurry.

I know how much it blows to be putting in so much effort for so little gain. Keep it up, don't lose heart and network, network, NETWORK. You'll get it.
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:iconnorsehound:
Norsehound Featured By Owner Mar 19, 2011
I'm reading from this that the week or so I put into this was wasted and I'm doing it wrong again.

Great.

Thank you for the feedback. I guess I'll be trying again with something dumber.
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:iconblasthardcheese:
blasthardcheese Featured By Owner Mar 19, 2011  Hobbyist General Artist
I know it sucks, dude. It never fails to piss me off how the art world is never as inspired as we'd like it to be.

Play their game for a bit, and once you've got that down, re-write some rules.
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:icontalros:
Talros Featured By Owner Mar 18, 2011  Professional Digital Artist
Oh I love those visualisations :) :+fav:
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:iconchizek:
Chizek Featured By Owner Mar 18, 2011  Hobbyist General Artist
It is hard to tell what kind of recruiting strategy HR employs for their position:

An Open recruitment would just leave the doors open to anyone and would involve sifting through piles and piles. This would take time and would refer to your HR example.

A closed recruitment strategy does not even let you know the availability of the position until HR tells you they are interested in you. But how do you get them to notice you? Rather difficult if you don't know the right people, if you meet someone at GDC and talk with them about the stuff you do they may say, "Oh we have a positioning opening up would you be interested?" That is pretty much a closed one, it takes a lot of luck.

Targeted recruitment is the most common in the Game Industry, it uses both open and closed; however, the open generally has very high standards to hold back any resume flood. They then see if they can stumble upon someone really good and really experienced to decide to leave their current workplace. They mostly want to focus their time on targeted recruitment without missing the chance to steal someone's skilled employees.

As a soon-to-be general management degree holder I have found a barrier to entry, especially within the game industry, being the targeted strategy that sets the unsolicited application bar very high. Aside from that, I do free writing for a game company to try and build my portfolio. =P
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:iconnorsehound:
Norsehound Featured By Owner Mar 18, 2011
Whatever the case, I want to know the best way to present my resume to get noticed (and into) a company.

I did my game because it stood out and followed someone else's example of a successful resume in the form of a game. I thought making it playable would make it more interesting, but I suppose it just had the opposite effect of getting me hired.

This is my next try; following the idea that a resume should be designed to fit the position I am trying to get. Since the gaming industry is appearing to be too obtrusive to get into (or elitist?) this is for graphic designer positions that pop up with more frequency and might be easier to get into. At least it's something not specialized I can hand to a design firm over the internet in .PDF form.
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:iconrealm-of-the-shadows:
Realm-Of-The-Shadows Featured By Owner Mar 18, 2011  Hobbyist Interface Designer
hell, I'd hire you! XD

this is a freaken amazing resume format, and would LOVE to use it myself!
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:iconrob-cavanna:
Rob-Cavanna Featured By Owner Mar 18, 2011
Dude, don't get miffed or disheartened if people don't get back to you. It doesn't mean there's anything wrong with your work, or them for that matter.
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:iconnorsehound:
Norsehound Featured By Owner Mar 18, 2011
Then what is!? Now and again my parents get on my case for the job search, saying I'm not trying hard enough. My dad jokingly waves military service in front of my face, my mom says maybe I should change majors, all on top of EVERYONE telling me how talented and wonderful I am. Doesn't matter when it comes to the people that employ!!!

I'm fucking tired of this contradiction!!!
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:iconrob-cavanna:
Rob-Cavanna Featured By Owner Mar 19, 2011
Yeah, frustration is perfectly natural, especially if you've got the parentals breathing down your neck, who possibly don't understand that real employment opportunities do exist in the creative field. It's plainly obvious that not trying hard enough is in no way your problem. Or a lack of talent for that matter. The wall you keep hitting is simply called reality. It's not impenetrable by any means. Just a bitch. But there are folks who've been at the game for a long time that still struggle. That's life, man. Who ever promised you it was fair? They lied. No reward without struggle, you know?

Very important to keep a positive attitude, no matter what. You need the patience and concentration of a saint. But I strongly urge you not to ever vent frustration at any prospective employer, ever. That has a good chance of negating your efforts.
And if you need to take a job which isn't your absolute cup of tea in the meantime, then you wouldn't be the first. No one can stop you from reaching for your creative goals. I guarantee you that any of your favorite artists here on DA can tell you it isn't easy, especially at first.

I apologize sounding so preachy. Just had to say something picking up on the consternation I've been sensing here.

Something which pains me, that I always see young artists freaking out over is a common misconception about the creative industry: It has absolutely no obligation to you. Ever. Or anyone else. Doesn't matter how hard you feel you deserve it. Don't expect to be swept up just like that. It takes years and years. Even after moving away from home and taking various twisty roads. But that doesn't make things hopeless at all.

Just hate to see you putting a shotgun to your feet, when you've got so much going for you.
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:iconcontumacious-rex:
Contumacious-Rex Featured By Owner Mar 18, 2011
This is awesome. It makes me mad that people are too damned self-absorbed to see a good thing when it's put right under their noses. I would say it's their loss, but their crappy attitude leaves you high and dry. I really hope this works out for you - make them take notice!
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:iconnorsehound:
Norsehound Featured By Owner Mar 18, 2011
I believed my Resume Game would make them notice and it hasn't.

I don't know if this effort is futile again but I'm going to do it anyway. At least it keeps my parents off my back.
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:iconcontumacious-rex:
Contumacious-Rex Featured By Owner Mar 18, 2011
It will make them notice - it just hasn't *yet*. Keep plugging away. Who have you approached so far?
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:iconnorsehound:
Norsehound Featured By Owner Mar 18, 2011
With the Resume Game? Telltale games, Relic Entertainment, VALVE, Kabam!. Only Kabam! got back to me. Another modified one went to PureRed, which is a graphic design company. That was last week.

My mentor reminded me I need to follow up though. I'll be doing that later today methinks.
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:iconcontumacious-rex:
Contumacious-Rex Featured By Owner Mar 18, 2011
It's amazing how many times you might have to give these companies a metaphorical poke before they'll actually do anything. It's like they don't want to make great products, or something!!

Good luck - your stuff is fantastic. Don't let these people's lack of vision ever make you think otherwise. And I bet you're right that some of them haven't even taken a look because they're 'busy' [i.e. stressed about other stuff] so keep prodding =D
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:iconsolarfalcon:
solarfalcon Featured By Owner Mar 18, 2011
i love this
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:iconfelixani:
Felixani Featured By Owner Mar 18, 2011  Student Digital Artist
I think your resume is AMAZING first of all. I think it's impressive and a good show of your strengths and skills, though I do understand your concern about quick information gathering on the HR side.

I like this concept, perhaps you should have a cheat sheet or a character sheet that lists contact info etc. Like if you're wanting to continue the game theme I know a lot of games have a actual character sheet, but in games where perhaps the sheet holds a lot of information they usually have a page or a card that lists quick stats for just basic situations...so maybe something like that?

You're inspiring me to want to work on my portfolio xD
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:iconnorsehound:
Norsehound Featured By Owner Mar 18, 2011
Alex, in this instance I didn't want to do anything like a game. I wanted to make it purely graphical. The game came with a lot of bits and components and it confuses HR people or the casual person. The information in there isn't /really/ easily accessible (all of it is on the front part of the map, but it isn't INYOURFACE obvious). I'm hoping it's a little clearer here.

It isn't obvious here either, but this is a display graphic that would be used in the blue ship on the Resume Game for their power readouts.
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:iconfelixani:
Felixani Featured By Owner Mar 20, 2011  Student Digital Artist
AH okay.
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