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December 25, 2007
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:iconnorsehound:
I always thought spaceships with huge rotating sections were awesome. Since they're semi-plausible also, it means ships of this kind are sorta closer to reality than most of the static starships in most science fiction.

I originally just wanted to polish up the exile Taiidan Heavy Cruiser, but then I decided to draw the Omega and the Leonov to show where the inspiration came from.

I also drew them to ward off comments of "Hey, a Taiidan-Omega Hybrid!" See for yourself, the only things they have in common are the rotating section and not much else.

Earth Alliance Omega Destroyer = Babylon 5
Alexei Leonov = 2010 (movie version)
Exile Taiidan Heavy Cruiser = Homeworld (alternate)
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:iconmetalgear65:
Lets see the Omega is about 1600 meters long I would say from scale that the Heavy Crusiser is about half that
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:iconkatamariguy:
The Venture Star from Avatar had a nice rotating crew module.
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:iconterraxlorche:
Homeworld was always one of my favorite games, wish they'd make a new game...
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:iconweldit:
the Discovery you show also rotated, but the mechanism was inside the ship
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:iconnorsehound:
This I knew already, but the point of the illustration was to compare ships with obvious rotating sections.
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:iconandy1701a:
Mood: Love ~ANDY1701A Aug 3, 2012  Hobbyist Traditional Artist
Fantastic chief. Love the Taiidan-Omega Hybrid.
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:iconnorsehound:
It's not a...! *sigh*
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:icongundammeister:
Something not many people tend to realize with designs like these is that in space if you only have one rotating-section, then the rotating-section and the cabin that is not meant to rotate will both rotate.

If you want a design that has sections with gravity and sections without, you need to have two rotating-sections (rotating in opposing directions) and the regular flight-cabin/engines-module.

Nice work on the designs from 2010 and the others that I don't recognize.
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:iconnorsehound:
I always presumed there would be counter-rotating weights within the axis of whatever rotating section there was.
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