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March 17, 2009
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:iconnorsehound:
When Kuun-Lan was operating in the deep east, seeking technology to use for their own space fleet, they witnessed a number of unusual combat craft that were never encountered before in the core. Among the many vessels was the Vaygr torpedo frigate, which would eventually serve as inspiration to solve the anti-capital problem the Somtaaw were facing.

The guided weapon is said to be an old weapon system nearly abandoned until Taiidan engineers examined the Kushan prototype adrift in the Sea of Lost Souls. However, it appears that few in the core considered up-scaling the guided missile for use against capital craft- perhaps citing how easily missiles were shot down. In the eastern fringe however, where ion technology is unknown, the Vaygr have successfully used fusion missiles and large torpedoes against capital craft as their primary means of heavy firepower. Somtaaw decided to embark on creating a similar design for their own use.

The so-called "Torpedo Frigate' was made possible by re-designing the missile to incorporate a larger warhead and the newest light corvette engine. The final missile design defined the word "Torpedo" as it is known in the core- a missile the size of a corvette with significant application against capital ships.

The prototype Torpedo Frigate was constructed by Faal-Corum when it participated in the sixteen day war between Taanach and the splinter government of Laamad in Taanach territory. It came as a rude surprise to the core, which had never experienced guided weapons of this size. The prototype alone was responsible for sinking five frigates, and then later went on to claim a destroyer.
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:iconblacklion68:
And you do homeworld too?! Damm, Now I got another addiction to feed...
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:iconblackvertigo1:
Sorry. Only I possess the power of stars.

watch this if you think otherwise: [link]
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:icontekanako-the-first:
~tekanako-the-first Oct 17, 2010  Student General Artist
Ahh... ohh, my mistake, I had a glitch with my deviant list... *sigh* if only.
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:icontekanako-the-first:
Mood: Joy ~tekanako-the-first Oct 17, 2010  Student General Artist
YES! Your Homeworld Universe lives on!
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:icontorislacroix:
Nice design. I wonder WHO is in the galactic council.... O.o
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:iconhalonut117:
~halonut117 Mar 17, 2009  Hobbyist Traditional Artist
how do you come up with these wonderful designs?
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:iconnorsehound:
mmm....Magic?
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:iconhalonut117:
~halonut117 Mar 17, 2009  Hobbyist Traditional Artist
fair do's
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:iconcsp499:
*Csp499 Mar 17, 2009  Student Digital Artist
Might I ask what these concepts are for?
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:iconnorsehound:
Last year for the national novel writing month I set out to re-write the story of Homeworld: Cataclysm.

I felt the story in the game as published was... really out of place compared to Homeworld 1. The first game took itself seriously, presenting a new and unique universe where laser bolts and energy shields didn't define the ';pew-pew' of space warfare. Cataclysm on the other hand set out to destroy the uniqueness of Homeworld 1 by re-instating all those science fiction cliches into the story... all with their happy mary-sue like mining ship that gets all the glory despite being in no position to realistically earn it.

Some of the changes I made in re-writing Cataclysm were to make the Taiidan the exiles instead of the Kushan. This isn't that the Taiidan are my favorite of the two, but more because of the contrast. And I get an excuse to redesign what I saw as a gimmick-laden failure of a somtaaw fleet. Seriously, I never used any of the frigates or corvettes from that game because I didn't see them as having any realistic military application. They were all toys to showcase some unusual function... and I hated the voice acting.

So all of these concepts for 'Cataclysm 2nd' were put towards defining a Taiidan-Somtaaw fleet, what they'd look like, how they'd operate, etx. Maybe someday someone would step forward to model them... which would be awesome.
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